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Contra hard corps infinite lives
Contra hard corps infinite lives





contra hard corps infinite lives

If the game is finished in normal or easy mode, instead of the ending, the player sees a message requesting him to try a higher difficulty. In the Japanese version, however, the player has unlimited continues regardless of difficulty, and has also cheat codes that allows to choose stage and access to a sound test mode.

contra hard corps infinite lives

The amount of continues is adjusted according to the difficulty level (which also determines the durability of enemies).

contra hard corps infinite lives

Instead, the player can select the number of lives to start with - three, five, or seven are the available choices.

Contra hard corps infinite lives code#

Unlike its predecessors, there is no cheat code that extends the amount of lives. Finally, the player now starts off with the submachine gun - in the previous Contra games, the initial weapon was a semi-automatic rifle - eliminating the need to tap the fire button rapidly. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The weapons system is revamped, and players can carry two weapons instead of one, only losing the one they are currently using if they die. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled overhead levels similar to those in Super Contra. For instance, players can grab on to poles and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. The level design is more complex, and provides more opportunity for interaction than was possible in previous Contra installments. Taking advantage of the then new technology provided by the Super Nintendo Entertainment System, The graphics in The Alien Wars was improved to such an extent as to be visually comparable to the original arcade versions of Contra and Super C. They were referred to as being descendants of Mad Dog and Scorpion from the NES versions of Contra and Super C. In the North American version, Bill and Lance were called "Jimbo" and "Sully", respectively. The protagonists Bill Rizer and Lance Bean are deployed once again to counter an alien invasion. The game takes place in 2636, two years after the events of Super Contra.







Contra hard corps infinite lives